The farce has begun!
Sunday, July 26th 2009 — Random Stuff, Gaming, Google App Engine — 7 comments
Check out a new project I'm working on! You could say it's in early alpha now. It just barely works, but it's worth keeping an eye on.
It's called multifarce (which means something like "many situations abounding with ludicrous incidents".) You can find it at beta.multifarce.com.
What is it? It's a collaborative text adventure. The idea is that at any point in the game – called a "frame" – you, as a user, may add commands to the frame, which in turn can change the state of the game (e.g., "pick up torchlight") or lead to another frame (e.g., "go east".) Of course, you're also able to add new frames.
Eventually, the game will have a ratings system where you are able to point out commands or frames that you like/dislike, thus separating poor and excellent content. These votes will also affect a score that each user has (let's call it reputation), encouraging users to provide good content. Further down the road, a high reputation would also lead to more delicate features of the game being unlocked for the user, since a good reputation should indicate that the user can be trusted with them.
The interface is still being developed, but it's possible to register, log in and create new frames and/or create new commands.
If you just want to try out the game, there's a small "storyline" that starts with go east. It's very hard to figure out what commands to use, but I'll make sure to add an easy to play storyline soon.
Oh, and it's open source, in case you want more insight on how it is built.





















